Author Topic: Asane Kyokka Shibaya - Assumed Dead  (Read 228 times)

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Asane Kyokka Shibaya - Assumed Dead
« on: January 26, 2012, 03:06:44 am »
Celebrity used: Namie Amuro

Ghost Tag: the head magistrix

Name: Asane Kyokka Shibaya
Elven name: Ithilin

Alliances/Affiliations: Magisters Conglomerate

Rank: Head Magistrix

Age: 24

Height: 4'9"

Weight: 78#

Nationality: Japanese (1/16 dark elf, 1/16 moon elf)

Species: Human

Eye color: Green

Hair color: Black

Skin color: Pale

Weapons: Proficient with staves and any related weaponry, however she despises anything bladed, claiming they can only be used for killing.

36 points
Strength: 1
Stamina: 5 2/20 added 1
Intellect: 14 1/20 added 2
Charisma: 3
Wisdom: 13 1/20 added 5
Dex: 10 2/20 added 5
Speed: 10
Preception: 12
Manupliation: 2

Mana: 112
Mana regeneration: 13
Health: 16
Armor: 16

Combat:

Initiative = 4 + 1D20
Melee = 1 + 1D20
Range = 4 + 1D20

Skills and powers:

Divine Casting: Spells granted by a deity, no physical boundaries, based solely on her imagination... if she imagines well, it happens well... if she imagines poorly, things go wrong.

Strength of Will: Resistant to mind-altering affects.

Quickened healing: Healing spells are abnormally fast, able to heal even greivous wounds in a matter of minutes.

Empowered healing: Able to heal more life threatening wounds, even able to bring back patients from the brink of death.

FORMAT:

Spell (mana cost, type [channeled, cast/time, instant, at will, passive], Dmg mod in Divine Avatar form)

DEFINITIONS:

Channeled - Cast for x turns, until either interrupted, or out of mana, or until x turns pass. Mana cost is calculated as a percentage per turn/time.

Cast/time - Casting requires x amount of time/turns/actions in order to cast. Mana cost is calculated AFTER spell is charged and cast.

Instant - No cast time, mana is calculated instantly, still consumes an action.

At will - No cast time, no consumed actions. mana is calculated instantly.

Passive - no cast time, no consumed actions, sometimes no mana cost, ability is constantly active when certain conditions are met.

Divine Avatar (60 mana, [At Will], N/A)

Transformation, grants bonuses to most spells depending on their alignment, gains astral wings, glowing golden eyes, she gains the following spells and supernatural abilities: Astral Javelin, Astral Deflection, Rapid Healing (2)

Astral Javelin (4 mana, [instant], N/A)

Only availiable in Divine Avatar transformation. Allows Asane to form and hurl javelins of pure holy power, may be formed and hurled either as a bolt of pure white light, or as a flat white steel (non reflective), the throw is done at the speed of light, as such no dodge roll is allowed, however her accuracy rolls must still be made in order to hit. Weapons are considered +2 holy weapons, +6 vs dark or evil targets.

Divine Deflection (2 mana/turn, [passive], N/A)

Asane gets +4 to all dodge rolls, and +10% damage reduction (damage reduction may not in any way exceed 90%)

Avatar Exhaustion (0, [passive], N/A)

When Asane reaches 0 Mana by any means while in her transformation, she immediately passes out. Any and all spells cease, any in progress cast spells return their mana, however, this does not wake her. She wakes when she makes a D10 roll difficulty 7, one roll per turn, or when she achieves full mana, whichever comes first.

Fast Healing (2) (0, [passive], N/A)

Asane naturally regenerates 2 hp per round calculated at the beginning of her turn, due to the large quantities of positive energy flowing in her body. This is a supernatural effect, cannot be blocked, costs no mana.

Whirlwind (5, [instant], 1.5x)

Asane whips up a whirlwind which can either be directed or centered on her, Wind speeds are in excess of 250 mph, and can be increased by spending more mana (1 mana = approx 10 mph more)

Starburst (2, [at will], N/A)

Asane causes a brilliant flash of white light, in the eyes of target. Target must make a roll 1d20 + stam target 30 in order to resist. Any looking towards the target other than Asane must make a save roll 1d20 + stam target 25 to resist blindness. If blinded, roll 1d4, blindness lasts this many rounds.

Blizzard (8, [channeled], 2x)

Asane may use this spell to form a mundane blizzard, a rain of damaging ice shards (all but asane within 30 yards of target roll 1d100, target 75, or be hit with 1d4 damage), or may form one large ice shard, to be hurled like a javelin, dodge DC is 25, damage class is D8.

Consuming Flames (10, [cast 2 actions], .5x)

Directed fire. This magical fire produces only 1d4 initial damage, however it burns for 1d6 rounds, dealing 1d4 damage per round, calculated at the beginning of the target's turn. If one is hit by the initial strike, there is no save to resist the damage over time, however each turn the target may sacrifice 1 action to attempt to put out the flames, 1d20 DC 17 to douse. While enflamed, any attempts to cast spells must succeed a 1d100 roll, target 75 to proceed normally. At 50-75, spell effects are chosen at random, and still hit the target. At 25-50, spell effects and target are chosen at random, the caster and original target are not included in the random selection. At 0-25, the spell hits the caster, and does x1.5 damage.

Perfect Resurrection: The ability to revive her comrides at will. This is a very draining spell will cause her to blank out for a period of time which decreases at use. added 1/19

Heaven's Wrath:

added 2/20 exp buy

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