Author Topic: Klyde Cyranel  (Read 48 times)

Offline administrator

  • Administrator
  • Newbie
  • *****
  • Posts: 25
    • View Profile
Klyde Cyranel
« on: January 26, 2012, 03:05:08 am »
Celebrity used: Zack Fair

Ghost Tag: /\/POWER OVERWHELMING\/\

Name: Klyde Cyranel

Alliances/Affiliations: None - Mercenary

Rank: Lone Wolf

Age: 26

Height: 6'5"

Weight: #185

Nationality: Japanese

Species: Human

Eye color: Blue

Hair color: Black

Skin color: White

Weapons: Klaiveberge (A massive sword originally designed for destroying both rider and horse, however Klyde has trained his body, muscles, and his will and technique in order to properly weild the blade in standard combat.)

Klaiveberge is 5.5' long, 1.5' wide, and 3" thick, weighing a total of 300 lbs, the hilt is a foot and a half long, and in history, this blade was used by two soldiers, however, Klyde has learned and trained to use this sword in conventional battle, in his hands, the blade is considered weightless for any calculations involving Klyde, but is considered 300 lbs when calculating damage, inertia, and cutting/stopping force.

Armor: Jointed left shoulder pauldron and bracer.
Shield: None, save the bracer, and the sword itself.

36 points
Strength: 12 added 1 1/20
Stamina: 12 added 2 1/20
Intellect: 4
Charisma: 5
Wisdom: 2
Dex: 5
Speed: 5
Preception: 2
Manupliation: 1

Tension: [][][][][][][][][][][][][][][][][][][][]
Tension gain: 1/2/3 (1 per hit on opponent, 2 per hit on him, 3 per dodge of himself or opponent)
Health: 40
Armor: 25 / 25

Combat:

Initiative = 5 + 1D20
Melee = 11 + 1D20
Range = 11 + 1D20 bows / 5 + 1D20 guns
Dodge: 5 + 1D20

Skills and powers:

Weightless Blade: Klaiveberge is considered weightless in relation to Klyde while in his hands. NO OTHER BLADE GAINS THIS BONUS

Tension Techniques

FIVE TENSION POINT SKILLS

Wolf's Claw: Klyde leaps into the air and performs a powerful downward strike, capable of severing almost any mundane weapon or armor. (must have +2 enhancement/enchantment or better to get any damage reduction at all.)

Wolf's Paw: Klyde performs a rapid series of strikes to key points of the human neural system causing a loss of control of a single limb, or a temporary paralysis lasting 1d4 rounds. Loss of control of a limb lasts until the target receives medical attention for severed nerves.

TEN TENSION POINT SKILLS

Shockwave: Klyde slams the blade of the Klaiveberge into the ground, releasing a vicious shockwave backed by a waive of raw power generated by the blade hitting the ground. This ability deals heavy damage to a single target, and knocks that target to the ground, then can attack up to three additional targets at 1/3 of the original strike's damage, however these targets are not thrown.

Leader of the Pack: Klyde rams the blade of Klaiveberge into the body of the target, then leaps twenty feet into the air, either ripping the body apart, or throwing it into the air, for it to eventually slam into the ground.

FIFTEEN TENSION POINT SKILLS

Starfall: Klyde leaps into the air and swings his blade, several starbursts of raw power are released from the blade, to deal significant damage to all enemies within 30 feet of the target.

Typhoon: Klyde whirls the Klaiveberge fast and hard enough to generate a whirlwind capable of hurling all enemies within 30 feet of the target as much as half a mile away, Klyde can position himself so that the whirlwind picks up debris before reaching the target, then instead of hurling the targets, he deals massive damage based on the ST/RC descretion based on the items picked up by the whirlwind.

TWENTY TENSION POINT SKILLS

Overdrive: Klyde's speed and strength become completely unrivaled, allowing him to unleash a savage eight point aireal juggling attack, followed by a savage downward strike, slamming the body of the target into the ground.

TENSION TECHNIQUE NOTES

Tension techniques are supernatural abilities, when a tension technique is utilized, Klyde's accuracy is considered absolute, however, the opponent is allowed ONE dodge roll, no matter how many strikes the tension technique involves. Once a target is engaged in a tension technique, they are considered stunned until it is over, meaning no magical, supernatural, or mundane actions can be taken until the technique terminates.

Bio: To be added later.

Share on Bluesky Share on Facebook