Author Topic: Celeste Elendel  (Read 69 times)

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Celeste Elendel
« on: January 26, 2012, 03:03:16 am »
Celebrity used: Kristen Stewart

Ghost Tag: .:The Demon Within:.

Name: Celeste Elendel

Alliances/Affiliations: Elven Empire

Rank: Second in Command

Age: looks to be 30s

Height: 5'9

Weight: 110

Nationality: Elven Empire

Species: Dark Elf

Eye color: hazel

Hair color: dark brown

Skin color: dark brown / tan

Weapons:
Elven sword as well as staff

Armor:
Chest plate, Bracers

Shield:
Dark Elven Shield

Strength: 6
Stamina: 9
Intellect: 7
Charisma: 1
Wisdom: 6
Dex: 6
Speed: 6
Perception: 3
Manipulation: 1

Mana: 56 (8 points per 1 point Int)
Mana regeneration: 6 (1 points per 1 point Wis)
Health: 36 (4 points per 1 Stamina)
Armor: 25 / 35 (10 + Dex + Stam + Armor bonus)

Combat:
Initiative(Dex) = 6 + 1D20
Melee(Str) = 6 + 1D20
Range(Dex) = 6 + 1D20
Dodge(Dex) = 6 + 1D20

Skills and powers:

While she is under control, she has dark spells

Minor/Major dark spells

Portal (10, [instant])

Can open a magical door way to take the caster to any place she has been before. Stays open until caster walks thru it and then shuts immediately after.

Dark light - The light casted will have a very unholy nature anything that is effected by dark type spell will be effected either by being turned, repelled. She can hold this spell for up to 1 d 6 rounds if she rolls a 5-6 she will be unable to cast any dark spells for 1 d 6 rounds. This is not meant to be a damaging spell just a defensive one.

Malstorm (8, [channeled])

may use this spell to form a rain of damaging dark matter (all but the caster within 30 yards of target roll 1d100, target 75, or be hit with 1d4 damage for 3 rounds as long as channeled)

Censure Demons (10, [instant])

any demon within 30 feet of Caster must succeed on a DC 18 or be stunned for 1 round. A demon not stunned must succeed a second DC of 18 or will be sent back to its home plane. Only one demon may be sent back this way lowest roll goes first. Works as a dismissal spell any demons immune to such spell will auto roll high enough to ignore spell.

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