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Approved Characters / Xanis Update
« on: January 30, 2012, 04:19:30 pm »
Celebrity used: Dartz (Legend of the Dragoon)
Ghost Tag:
Name: Xanis
Alliances/Affiliations: Neutral
Rank: n/a
Age: appears 25 actual ?
Height: 5'10"
Weight: 175
Nationality: Empire
Species: Half Dragon
Eye color: silver
Hair color: black
Skin color: white
Weapons: bastard sword
Armor: dragonscale
Shield: half tower
Strength: 9 (8)
Stamina: 9 (8)
Intellect: 10 (6)
Charisma: 4 (2)
Wisdom: 6 (4)
Dex: 7 (5)
Speed: 8 (5)
Preception: 4 (2)
Manupliation: 4 (1)
Mana: 80 (8 points per 1 point Int)
Mana regeneration: 6 (1 points per 1 point Wis)
Health: 36 (4 points per 1 Stamina)
Armor: 26 / 34(10 + Dex + Stam/ +Armor)
Combat:
Initiative = 7 + 1D20
Melee = 9 + 1D20
Range = 9 + 1D20 bows 7 + 1D20 guns
Dodge: 7 + 1D20
Skills and powers:
Spells: Requires at least one hand free.
Fire [instant 10/20 Dodge DC 20]-
Conjures flames from hands. 10 mana for sustained light (as a torch). An additional 10 for it to be thrown or launched (3d4).
Lightning [trigger 10/20 Dodge DC22]-
Sends magic into the air and waits for spell completion (mental command) then a bolt of electricity decends on target (2d4) Dodge DC 22. Costs 10 mana to send electrcity skyward and another 10 to complete. Must be completed in 5 rounds or wasted. Cannot be used inside buildings or caves that have ceilings thicker than 4ft of stone.
Shadow [channeled 20]-
Warps the surrounding darkness into a physical manifestation. The shadows move and writhe, grabbing and holding objects and creatures with the same strength as the caster. A shadow with no more 'mass' as the caster may be used regardless of available darkness. No other spells may be cast during this effect and requires that one hand be dedicated to this spell. Cost 20.
Dracah Shift [channeled 8 hours]-
Requires 8 hours to change; no additional actions required to maintain
By allowing the energies of the Dragon Asheria to flow from the spiritual realm to the physical one, the human's body changes to that of the Dracah. Stats are increased (stat block assumes dracah from; second set is that of the human) as well as the augmentation of spells. All spells gain the Dragon title (Dragon Fire, etc). Each spell's DC increases by 3 and has a more elaborate physical manifestation (Dragon Fire takes on the form of a roaring dragon as it soars to opponent, etc). Spell cost is reduced by 5 if used to affect another creature.
If Health of character drops below 80%, character immediatly begins reverting to human form. GM is determining factor of what powers and abilities fail at what time.
Appearance becomes scaled and hands and feet extend to claw-like proportions while teeth sharpen (no extra damage gained). Eyes become slitted.
In Dracah Form Only.
Fire Breathing [Instant or Full Round 5 Neg 1/2 DC 26]-
Can unleash intense flames from the mouth as either a fireball (instant action 1d6 damage DC 24) or a cone of flame (full round action max dimensions 5'x5'x30'Long 4d2 damage DC 26). Since not a full dragon the time between bursts are d2+gm modifier (as determinied by situation) and gouts are d4+gm modifier. Each firebreathing requires 5 mana.
Flight [Instant 0]-
Character has fully functional wings and can fly at a max speed of 5x running speed. Can maintain flight for 4 continous hours before requiring 1 hours rest. Max altitude is 500'.
Improved Sense [Natural Ability]-
Character has daylight vision of 300' to determine a creature's face. In dark this drops to 150'. Characters sense of hearing becomes equivilent to that of an elf. Sense of smell equivilent to that of a wolf.
Bio: The Legend of Xanis reads "A member of a dying race known only as Dracah. To become one a human must have made contact with a dying dragon spirit and allow its soul to live on with the human. Dracah then bear the traits of the dragon that bonded. In this case Asheria the Dark was known for causing terror and pain to non-dragons for encrouching upon what Asheria considered to be her territories. The human was known for being kind to any and all sentient life regardless of their intentions. The fated encounter came shortly after the elven nations finally brought down Asheria for the razing of forests. After the bonding the boy slowly became tainted by the dark influence going to commit similar atrocities. But, the Boy was able to limit the rage only on Combatants or those who insult him by strict warrior standards. To end the conflict between them, the dracah challenged the Elven Royality after laying a swath of destruction to the palace. During the conflict the dracah was stunned by the beauty of one of the attendants which allowed the elven king a chance to lay a serious blow to him. In an act of desperation the Dracah prepared to bring down the palace with a final blow using The Rune Seal of Oblivion. By changing the last rune to the rune of Captivity rather than the rune of Darkness, the king then sealed the Dracah with his own magic. To keep the seal energized, the king linked it to the excess energies of the palace lands. The sword, forged of dragon fangs and dark magics the blade was stong enough to bring down the greatest warriors with but a touch. The armor listed is actually the manifested scales providing both armor and flexability. Only truly holy blades or devout spells have been known to penetrate the scales....but 20,000 years in captivity do wonders to weaken known powers. This limiting of powers has also allowed the Boy to regain a foothold over controlling these powers. Now with the Transistion of the Elven Island to the world of the humans has weakiened the seal enough for the end of captivity. Now allowed to roam, he seeks his sword and the redemption of his name: Vehx Zr deus Xanisia- "The Twinned Soul of the Dark"
A master in both the sword and spell he tends to bring the enemy into a open space then use his clawed feet and sword to carve seals into the ground or surrounding areas then allowing to activate them at proper times in combat to both confuse and create openings for brute force trauma."
As noted, has a week spot for beautiful women. Most notable are any who can keep up in both combat and wit while being both beautiful and strong.
Ghost Tag:
Name: Xanis
Alliances/Affiliations: Neutral
Rank: n/a
Age: appears 25 actual ?
Height: 5'10"
Weight: 175
Nationality: Empire
Species: Half Dragon
Eye color: silver
Hair color: black
Skin color: white
Weapons: bastard sword
Armor: dragonscale
Shield: half tower
Strength: 9 (8)
Stamina: 9 (8)
Intellect: 10 (6)
Charisma: 4 (2)
Wisdom: 6 (4)
Dex: 7 (5)
Speed: 8 (5)
Preception: 4 (2)
Manupliation: 4 (1)
Mana: 80 (8 points per 1 point Int)
Mana regeneration: 6 (1 points per 1 point Wis)
Health: 36 (4 points per 1 Stamina)
Armor: 26 / 34(10 + Dex + Stam/ +Armor)
Combat:
Initiative = 7 + 1D20
Melee = 9 + 1D20
Range = 9 + 1D20 bows 7 + 1D20 guns
Dodge: 7 + 1D20
Skills and powers:
Spells: Requires at least one hand free.
Fire [instant 10/20 Dodge DC 20]-
Conjures flames from hands. 10 mana for sustained light (as a torch). An additional 10 for it to be thrown or launched (3d4).
Lightning [trigger 10/20 Dodge DC22]-
Sends magic into the air and waits for spell completion (mental command) then a bolt of electricity decends on target (2d4) Dodge DC 22. Costs 10 mana to send electrcity skyward and another 10 to complete. Must be completed in 5 rounds or wasted. Cannot be used inside buildings or caves that have ceilings thicker than 4ft of stone.
Shadow [channeled 20]-
Warps the surrounding darkness into a physical manifestation. The shadows move and writhe, grabbing and holding objects and creatures with the same strength as the caster. A shadow with no more 'mass' as the caster may be used regardless of available darkness. No other spells may be cast during this effect and requires that one hand be dedicated to this spell. Cost 20.
Dracah Shift [channeled 8 hours]-
Requires 8 hours to change; no additional actions required to maintain
By allowing the energies of the Dragon Asheria to flow from the spiritual realm to the physical one, the human's body changes to that of the Dracah. Stats are increased (stat block assumes dracah from; second set is that of the human) as well as the augmentation of spells. All spells gain the Dragon title (Dragon Fire, etc). Each spell's DC increases by 3 and has a more elaborate physical manifestation (Dragon Fire takes on the form of a roaring dragon as it soars to opponent, etc). Spell cost is reduced by 5 if used to affect another creature.
If Health of character drops below 80%, character immediatly begins reverting to human form. GM is determining factor of what powers and abilities fail at what time.
Appearance becomes scaled and hands and feet extend to claw-like proportions while teeth sharpen (no extra damage gained). Eyes become slitted.
In Dracah Form Only.
Fire Breathing [Instant or Full Round 5 Neg 1/2 DC 26]-
Can unleash intense flames from the mouth as either a fireball (instant action 1d6 damage DC 24) or a cone of flame (full round action max dimensions 5'x5'x30'Long 4d2 damage DC 26). Since not a full dragon the time between bursts are d2+gm modifier (as determinied by situation) and gouts are d4+gm modifier. Each firebreathing requires 5 mana.
Flight [Instant 0]-
Character has fully functional wings and can fly at a max speed of 5x running speed. Can maintain flight for 4 continous hours before requiring 1 hours rest. Max altitude is 500'.
Improved Sense [Natural Ability]-
Character has daylight vision of 300' to determine a creature's face. In dark this drops to 150'. Characters sense of hearing becomes equivilent to that of an elf. Sense of smell equivilent to that of a wolf.
Bio: The Legend of Xanis reads "A member of a dying race known only as Dracah. To become one a human must have made contact with a dying dragon spirit and allow its soul to live on with the human. Dracah then bear the traits of the dragon that bonded. In this case Asheria the Dark was known for causing terror and pain to non-dragons for encrouching upon what Asheria considered to be her territories. The human was known for being kind to any and all sentient life regardless of their intentions. The fated encounter came shortly after the elven nations finally brought down Asheria for the razing of forests. After the bonding the boy slowly became tainted by the dark influence going to commit similar atrocities. But, the Boy was able to limit the rage only on Combatants or those who insult him by strict warrior standards. To end the conflict between them, the dracah challenged the Elven Royality after laying a swath of destruction to the palace. During the conflict the dracah was stunned by the beauty of one of the attendants which allowed the elven king a chance to lay a serious blow to him. In an act of desperation the Dracah prepared to bring down the palace with a final blow using The Rune Seal of Oblivion. By changing the last rune to the rune of Captivity rather than the rune of Darkness, the king then sealed the Dracah with his own magic. To keep the seal energized, the king linked it to the excess energies of the palace lands. The sword, forged of dragon fangs and dark magics the blade was stong enough to bring down the greatest warriors with but a touch. The armor listed is actually the manifested scales providing both armor and flexability. Only truly holy blades or devout spells have been known to penetrate the scales....but 20,000 years in captivity do wonders to weaken known powers. This limiting of powers has also allowed the Boy to regain a foothold over controlling these powers. Now with the Transistion of the Elven Island to the world of the humans has weakiened the seal enough for the end of captivity. Now allowed to roam, he seeks his sword and the redemption of his name: Vehx Zr deus Xanisia- "The Twinned Soul of the Dark"
A master in both the sword and spell he tends to bring the enemy into a open space then use his clawed feet and sword to carve seals into the ground or surrounding areas then allowing to activate them at proper times in combat to both confuse and create openings for brute force trauma."
As noted, has a week spot for beautiful women. Most notable are any who can keep up in both combat and wit while being both beautiful and strong.